Dragon Age: Answers to the Unanswered Stories and New Beginnings

 

Dragon Age: Answers to the Unanswered Stories and New Beginnings

One of the biggest strengths of Dragon Age has always been its mysteries. One of its biggest weaknesses is that many of those mysteries remained unanswered for too long. Players invested in characters, legends, prophecies, and ancient lore only to receive fragments instead of conclusions.

Future Dragon Age stories should focus on two goals:

  1. Provide closure to the major mysteries.
  2. Create new mysteries worthy of replacing them.

A great fantasy setting answers old questions while opening new doors.


The Mysteries That Need Closure

Solas and the Fate of the Veil

For years, Solas has been one of the central figures of the franchise.

Solas

His story cannot simply end with a final battle.

Players deserve answers:

  • Was he ultimately right?
  • Was the Veil a mistake?
  • What would the world have looked like without it?
  • Can the Fade and reality ever coexist again?

His ending should permanently reshape Thedas rather than simply remove him from the board. His actions have driven the entire modern era of Dragon Age.


The True Nature of the Old Gods

For most of the franchise, the Old Gods were among Dragon Age's greatest mysteries.

Old Gods

Recent lore connected them to the ancient elven powers and Archdemons, but there is still room to explore:

  • What remnants survived?
  • Are any fragments of their consciousness still alive?
  • What influence do they still exert on dreams and magic?
  • Can an Old God exist without becoming an Archdemon?

The lore surrounding the Old Gods, Archdemons, and ancient elven rulers deserves a definitive historical account within the game world.


The Titans

Perhaps no mystery has more potential.

Titans

The revelations about Titans transformed everything players thought they knew about dwarves and lyrium.

Questions remain:

  • Are other Titans awake?
  • Can a Titan be healed?
  • What was their civilization like?
  • Are dwarves truly their descendants?
  • What happens if a Titan rises?

A future Dragon Age could build an entire campaign around a waking Titan beneath Thedas.


The Maker

The greatest mystery should remain partially unanswered.

The Maker

Not every mystery should be solved.

Players should learn:

  • More historical evidence.
  • More conflicting viewpoints.
  • More ancient records.

But the existence of the Maker should remain uncertain.

The moment Dragon Age definitively proves or disproves the Maker, much of the setting's religious depth disappears.


Flemeth and Mythal

Few characters have shaped Dragon Age more than:

  • Flemeth
  • Mythal

Players deserve a final understanding of:

  • What Flemeth truly wanted.
  • How much of Mythal remained.
  • Whether her plans succeeded.
  • What legacy she left behind.

Her influence stretches from Origins through the most recent events and should have a meaningful conclusion.


Characters Who Need Resolution

Dragon Age has several beloved characters whose stories still feel incomplete.

Sandal Feddic

Sandal Feddic

Perhaps the most famous mystery in the franchise.

Questions remain:

  • Why is he so gifted?
  • Why does he seem prophetic?
  • What connection does he have to lyrium?
  • Why does he repeatedly survive impossible situations?

Players have waited over a decade for answers.


Cole

Cole

Depending on choices, Cole becomes more spirit or more human.

Future stories should reveal:

  • What happened afterward.
  • Whether spirits can truly become mortal.
  • What his journey taught the world.

Justice

Justice

Justice helped define Dragon Age's exploration of spirits.

The series should revisit:

  • The consequences of his transformation.
  • Whether he still exists.
  • The future relationship between spirits and mortals.

New Beginnings

Once old mysteries are resolved, Dragon Age needs new legends.


The Seventh Age

The franchise has spent years looking backward.

The next era should look forward.

Introduce:

  • New kingdoms.
  • New religions.
  • New magical schools.
  • New heroes.
  • New villains.

Not everything should trace back to ancient elves.

Thedas needs a future, not just a past.


New Dwarven Civilizations

Dwarves are one of Dragon Age's most underdeveloped races.

Imagine:

  • Titan-speaking dwarves.
  • Surface empires.
  • Rune mages.
  • Living stone guardians.
  • New Deep Roads kingdoms.

A Dragon Age focused on dwarven expansion could feel completely fresh.


New Fade Explorers

The Fade should become a frontier.

Introduce:

  • Fade cartographers.
  • Dream navigators.
  • Spirit diplomats.
  • Fade hunters.
  • Reality engineers.

Not every interaction with the Fade should involve demons.


The New Threat

Dragon Age always needs a looming danger.

Not another Blight.

Not another ancient elf.

Something entirely new.

Perhaps:

  • A waking Titan.
  • A civilization from beyond the known seas.
  • A Fade-born empire.
  • A forgotten race older than elves.
  • A force created by the unintended consequences of Solas' actions.

The Ideal Future of Dragon Age

Dragon Age should honor its history by finally answering the questions that have defined the franchise:

  • Solas.
  • Flemeth.
  • Mythal.
  • The Old Gods.
  • The Titans.
  • Sandal.
  • Cole.
  • Justice.

Then it should have the courage to move beyond them.

The next great Dragon Age story should not be about preserving mysteries forever. It should be about closing one legendary chapter of Thedas and opening another.

That is how a living fantasy world continues to grow.


Dragon Age: Answers to the Unanswered Stories and New Beginnings (Part II)

A world as old and layered as Dragon Age cannot survive on mystery alone. At some point, legends must become history. Thedas is reaching that moment.

The future of Dragon Age should feel like the dawn after a very long night. Ancient secrets should finally emerge into the light, allowing entirely new stories to take their place.


The Grey Wardens Deserve Answers

For much of the franchise, the Grey Wardens have operated on faith, sacrifice, and tradition.

Grey Wardens

Yet many questions remain:

  • Why does the Calling truly exist?
  • Can it be cured permanently?
  • What exactly happens to a Warden who succumbs?
  • Why were the Wardens created in the first place?
  • Are there secrets hidden even from the Wardens themselves?

The Grey Wardens should discover ancient records predating their order.

Imagine learning that the founders knew far more about darkspawn than they ever revealed.

The consequences could shake every nation in Thedas.


The Deep Roads Should Become Relevant Again

The Deep Roads once felt ancient, terrifying, and limitless.

Deep Roads

Over time, players learned pieces of their history, but vast regions remain unexplored.

Future games could reveal:

  • Entire forgotten dwarven kingdoms.
  • Lost Titan temples.
  • Ancient battles frozen in stone.
  • Living cities hidden beneath the earth.
  • Creatures that existed before darkspawn.

The Deep Roads should once again feel dangerous enough that even veteran adventurers fear entering them.


The Black City Needs an Answer

Few locations have generated more discussion than the Black City.

Black City

Theories have existed for years:

  • Is it truly the Golden City?
  • Was it corrupted by the Magisters?
  • Was it already blackened?
  • Is it a prison?
  • Is something still trapped there?

The answer should be monumental.

Not necessarily simple, but monumental.

The Black City should become one of the greatest revelations in fantasy gaming.


The Forgotten Lands Beyond Thedas

Dragon Age has always hinted that Thedas is only a portion of the world.

Thedas

What lies beyond?

Future stories could introduce:

  • Entire continents.
  • Unknown races.
  • Lost civilizations.
  • Different forms of magic.
  • Empires that have never heard of the Chantry.

Thedas has spent centuries looking inward.

The next age could focus on exploration.


The Future of Magic

For years, Dragon Age stories have centered on the conflict between mages and templars.

The future should expand beyond that.

Instead of repeating old conflicts, introduce entirely new magical disciplines:

Rune Mages

Masters of permanent magical construction.

They build:

  • Fortresses.
  • Weapons.
  • Bridges.
  • Defenses.
  • Living magical machines.

Spirit Binders

Unlike blood mages, they cooperate with willing spirits.

They form partnerships rather than domination.

Some become healers.

Others become warriors.

Others become scholars.


Titan Speakers

Dwarves who commune directly with living stone.

Their powers might include:

  • Earth shaping.
  • Crystal manipulation.
  • Stone armor.
  • Seismic attacks.
  • Deep Roads navigation.

These classes would feel uniquely Dragon Age while expanding its magical landscape.


The Return of Great Orders

Many organizations feel smaller than their legends suggest.

Dragon Age should restore them.

The Seekers

Seekers of Truth

They should become investigators, judges, and monster hunters.


The Legion of the Dead

Legion of the Dead

The Legion deserves its own major storyline.

Players should witness:

  • Their fortresses.
  • Their traditions.
  • Their heroes.
  • Their sacrifices.

The Mortalitasi

Mortalitasi

Necromancy was introduced in fascinating ways but still feels underexplored.

The Mortalitasi should become one of the most influential magical factions in the setting.


Ancient Mysteries Should Create New Problems

The best revelations do not simply answer questions.

They create consequences.

Imagine discovering:

  • Titans are awakening.
  • The Veil is permanently damaged.
  • Spirits can enter reality freely.
  • Ancient magical prisons are failing.
  • Forgotten gods are returning.

Now every kingdom must adapt.

Thedas becomes a living world reacting to new realities.


A New Generation of Heroes

Dragon Age needs new legendary figures.

Not replacements.

Successors.

Characters whose stories can stand beside:

  • Morrigan
  • Alistair
  • Varric Tethras
  • Leliana
  • Solas

The next generation should include:

  • Legendary commanders.
  • Titan-speakers.
  • Fade explorers.
  • Great inventors.
  • Philosophers.
  • Monster hunters.
  • Rune architects.
  • Spirit ambassadors.

Characters remembered decades after players finish the game.


The Next Dragon Age Should Feel Like Discovery Again

The first Dragon Age games gave players the feeling that they were uncovering a vast hidden history.

Future Dragon Age stories should provide something equally powerful:

The feeling that history has finally been revealed, and now an entirely new age is beginning.

The unanswered questions should become answers.

The answers should become consequences.

And those consequences should create the next thousand years of Dragon Age lore.


Dragon Age: Answers to the Unanswered Stories and New Beginnings (Part III)

The greatest fantasy worlds do not merely survive because of their heroes. They survive because history keeps moving.

Dragon Age has spent much of its existence uncovering ancient secrets:

  • The fall of the elves.
  • The rise of humanity.
  • The mysteries of the Fade.
  • The Blights.
  • The Old Gods.
  • The Titans.

Eventually, every civilization reaches a point where it can no longer live in the shadow of the past.

Thedas is approaching that moment.


The Age of Rebuilding

For generations, Thedas has been defined by disaster.

  • Blights.
  • Civil wars.
  • Mage rebellions.
  • Demonic incursions.
  • Political assassinations.
  • Religious upheaval.

The next Dragon Age should ask a different question:

What happens after survival?

Kingdoms should begin rebuilding.

Cities should expand.

Roads should reconnect nations.

Trade should flourish.

New alliances should emerge.

Players should witness a Thedas attempting to enter a golden age.

The problem is that golden ages create new dangers.


The Rise of New Powers

Many factions in Dragon Age have existed for centuries.

Future stories should introduce entirely new powers.

Not villains.

Not heroes.

Powers.

Organizations capable of changing the world.


The Stonebound

A new dwarven movement.

After revelations involving Titans, some dwarves begin believing they were never meant to abandon the Stone.

Their goals include:

  • Reclaiming lost thaigs.
  • Restoring Titan connections.
  • Creating living stone constructs.
  • Establishing a new dwarven civilization.

Some see them as visionaries.

Others see them as extremists.


The Dreamwalkers

A new order dedicated to studying the Fade.

Unlike traditional mages, they explore dreams as explorers chart oceans.

Their members include:

  • Scholars.
  • Mages.
  • Spirits.
  • Philosophers.

They create maps of dream realms.

They discover forgotten memories trapped within the Fade.

Some believe they are opening doors that should remain closed.


The Iron Covenant

A military alliance formed by multiple nations.

Not a kingdom.

Not an empire.

An agreement.

Their purpose:

  • Counter future Blights.
  • Prevent magical catastrophes.
  • Protect trade routes.
  • Share military intelligence.

For the first time, Thedas begins acting like a connected world.


The Forgotten Heroes

Dragon Age should celebrate heroes who are not kings, mages, or chosen ones.

Introduce legendary figures such as:

The Last Cartographer

A wanderer who has mapped more of Thedas than any scholar alive.

Every kingdom seeks their journals.

Every enemy wants their secrets.


The Keeper of Names

A historian tasked with preserving forgotten people.

Not rulers.

Not generals.

Ordinary individuals.

This character understands that history is more than famous heroes.


The Watchman

A solitary guardian stationed at an ancient fortress for decades.

No one remembers why the fortress matters.

No one remembers what he is guarding.

Then one day, the reason returns.


The Great Return of Exploration

One thing Dragon Age has rarely emphasized is true exploration.

Not just quests.

Discovery.

Future games should feature:

  • Unknown islands.
  • Lost civilizations.
  • Hidden mountain kingdoms.
  • Deep Roads territories never mapped.
  • Fade realms untouched by mortals.

Thedas should feel larger than ever before.


New Threats Beyond Darkspawn

Darkspawn have been the central existential threat for much of Dragon Age.

Future stories should introduce dangers unlike anything seen before.


The Silent Ones

Creatures that originate from regions where the Fade and reality overlap.

They do not speak.

They do not negotiate.

They erase memories.

Entire villages forget loved ones.

Entire armies forget battles.

Entire kingdoms lose pieces of their history.


The Hollow Kingdom

An ancient civilization discovered beneath the Deep Roads.

Its people vanished.

Its cities remain intact.

Its machines still function.

Something still rules there.

Waiting.


The Veilborn

Mortals permanently altered by centuries of exposure to Fade energies.

Some become heroes.

Some become monsters.

Some become something entirely new.


The Future of Companions

Dragon Age companions should continue becoming more unique.

Not simply warriors, rogues, and mages.

Imagine companions such as:

  • A Titan Speaker.
  • A Dreamwalker.
  • A Mortalitasi necromancer.
  • A golem philosopher.
  • A former spirit attempting to live as a mortal.
  • A Deep Roads explorer.
  • A legendary military strategist.
  • A master inventor.

Each should feel capable of carrying their own game.


The New Mysteries

Even after old mysteries are solved, Dragon Age needs new ones.

Not mysteries created solely to remain unanswered.

Mysteries designed to evolve over multiple games.

Examples:

Who Built the First Roads?

Older than dwarves.

Older than elves.

Older than recorded history.


Why Do Certain Dragons Remember?

Some dragons begin displaying intelligence beyond instinct.

They know names.

Places.

Events.

Impossible events.

How?


What Exists Beyond the Fade?

Everyone assumes the Fade is the final frontier.

What if it isn't?

What if even spirits fear what lies beyond it?


A World Worth Fighting For

One criticism fantasy settings often face is that they become endless cycles of destruction.

Dragon Age should evolve beyond that.

Players should have reasons to save the world because the world itself feels worth saving.

Show:

  • Prosperity.
  • Art.
  • Discovery.
  • Friendship.
  • Community.
  • Hope.

When darkness returns, players should fear losing something meaningful.


The Next Era of Dragon Age

The future of Dragon Age should not be another attempt to repeat the past.

It should be a new chapter built upon everything that came before.

Answer the mysteries.

Honor the heroes.

Reveal the truth.

Then let Thedas step into an uncertain future filled with:

  • New nations.
  • New legends.
  • New companions.
  • New discoveries.
  • New threats.
  • New dreams.

Because the greatest stories in Dragon Age should not be the ones that happened a thousand years ago.

They should be the ones waiting to happen next.

Comments

Popular Posts