Dragon Age: Answers to the Unanswered Stories and New Beginnings
Dragon Age: Answers to the Unanswered Stories and New Beginnings
One of the biggest strengths of Dragon Age has always been its mysteries. One of its biggest weaknesses is that many of those mysteries remained unanswered for too long. Players invested in characters, legends, prophecies, and ancient lore only to receive fragments instead of conclusions.
Future Dragon Age stories should focus on two goals:
- Provide closure to the major mysteries.
- Create new mysteries worthy of replacing them.
A great fantasy setting answers old questions while opening new doors.
The Mysteries That Need Closure
Solas and the Fate of the Veil
For years, Solas has been one of the central figures of the franchise.
Solas
His story cannot simply end with a final battle.
Players deserve answers:
- Was he ultimately right?
- Was the Veil a mistake?
- What would the world have looked like without it?
- Can the Fade and reality ever coexist again?
His ending should permanently reshape Thedas rather than simply remove him from the board. His actions have driven the entire modern era of Dragon Age.
The True Nature of the Old Gods
For most of the franchise, the Old Gods were among Dragon Age's greatest mysteries.
Old Gods
Recent lore connected them to the ancient elven powers and Archdemons, but there is still room to explore:
- What remnants survived?
- Are any fragments of their consciousness still alive?
- What influence do they still exert on dreams and magic?
- Can an Old God exist without becoming an Archdemon?
The lore surrounding the Old Gods, Archdemons, and ancient elven rulers deserves a definitive historical account within the game world.
The Titans
Perhaps no mystery has more potential.
Titans
The revelations about Titans transformed everything players thought they knew about dwarves and lyrium.
Questions remain:
- Are other Titans awake?
- Can a Titan be healed?
- What was their civilization like?
- Are dwarves truly their descendants?
- What happens if a Titan rises?
A future Dragon Age could build an entire campaign around a waking Titan beneath Thedas.
The Maker
The greatest mystery should remain partially unanswered.
The Maker
Not every mystery should be solved.
Players should learn:
- More historical evidence.
- More conflicting viewpoints.
- More ancient records.
But the existence of the Maker should remain uncertain.
The moment Dragon Age definitively proves or disproves the Maker, much of the setting's religious depth disappears.
Flemeth and Mythal
Few characters have shaped Dragon Age more than:
- Flemeth
- Mythal
Players deserve a final understanding of:
- What Flemeth truly wanted.
- How much of Mythal remained.
- Whether her plans succeeded.
- What legacy she left behind.
Her influence stretches from Origins through the most recent events and should have a meaningful conclusion.
Characters Who Need Resolution
Dragon Age has several beloved characters whose stories still feel incomplete.
Sandal Feddic
Sandal Feddic
Perhaps the most famous mystery in the franchise.
Questions remain:
- Why is he so gifted?
- Why does he seem prophetic?
- What connection does he have to lyrium?
- Why does he repeatedly survive impossible situations?
Players have waited over a decade for answers.
Cole
Cole
Depending on choices, Cole becomes more spirit or more human.
Future stories should reveal:
- What happened afterward.
- Whether spirits can truly become mortal.
- What his journey taught the world.
Justice
Justice
Justice helped define Dragon Age's exploration of spirits.
The series should revisit:
- The consequences of his transformation.
- Whether he still exists.
- The future relationship between spirits and mortals.
New Beginnings
Once old mysteries are resolved, Dragon Age needs new legends.
The Seventh Age
The franchise has spent years looking backward.
The next era should look forward.
Introduce:
- New kingdoms.
- New religions.
- New magical schools.
- New heroes.
- New villains.
Not everything should trace back to ancient elves.
Thedas needs a future, not just a past.
New Dwarven Civilizations
Dwarves are one of Dragon Age's most underdeveloped races.
Imagine:
- Titan-speaking dwarves.
- Surface empires.
- Rune mages.
- Living stone guardians.
- New Deep Roads kingdoms.
A Dragon Age focused on dwarven expansion could feel completely fresh.
New Fade Explorers
The Fade should become a frontier.
Introduce:
- Fade cartographers.
- Dream navigators.
- Spirit diplomats.
- Fade hunters.
- Reality engineers.
Not every interaction with the Fade should involve demons.
The New Threat
Dragon Age always needs a looming danger.
Not another Blight.
Not another ancient elf.
Something entirely new.
Perhaps:
- A waking Titan.
- A civilization from beyond the known seas.
- A Fade-born empire.
- A forgotten race older than elves.
- A force created by the unintended consequences of Solas' actions.
The Ideal Future of Dragon Age
Dragon Age should honor its history by finally answering the questions that have defined the franchise:
- Solas.
- Flemeth.
- Mythal.
- The Old Gods.
- The Titans.
- Sandal.
- Cole.
- Justice.
Then it should have the courage to move beyond them.
The next great Dragon Age story should not be about preserving mysteries forever. It should be about closing one legendary chapter of Thedas and opening another.
That is how a living fantasy world continues to grow.
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