War Beasts, Mounts, and Living Siege Engines

 

War Beasts, Mounts, and Living Siege Engines

One area where Dragon Age could evolve dramatically is in the variety and depth of mounts and war beasts. Dragon Age: Inquisition introduced horses, harts, dracolisks, and exotic mounts, but they were largely cosmetic and functioned similarly.

A future Dragon Age could transform mounts into a major progression system.

Not Just Mounts -Partners in War



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Instead of being transportation, every beast should fill a battlefield role.

War Stags

Inspired by harts and halla.

Specializations

  • Heavy armored tank stag
  • Spirit-touched stag
  • Frost-antler stag
  • Dalish war stag
  • Fadebound spectral stag

Abilities

  • Charge through enemy lines
  • Taunt nearby enemies
  • Antler impale attacks
  • Party morale bonuses

Dracolisks

Many Dragon Age fans loved dracolisks because they felt like miniature dragons.

Specializations

  • Fire Dracolisk
  • Venom Dracolisk
  • Armored Siege Dracolisk
  • Fade-corrupted Dracolisk
  • Dragonblood Dracolisk

Abilities

  • Tail sweeps
  • Fear roars
  • Short-range flame attacks
  • Wall climbing
  • Dragon hunting bonuses

Brontos

The dwarven favorite.


Brontos should become the tanks of Thedas.

Upgrade Paths

  • Ironhide Bronto
  • Deep Roads Bronto
  • Lyrium-Infused Bronto
  • Golem-Plated Bronto

Uses

  • Break gates
  • Pull siege equipment
  • Carry heavy supplies
  • Smash darkspawn formations

Dragon Tamers

A new faction could specialize in raising dangerous beasts.

Tamed Creatures

  • Young dragons
  • Dracolisks
  • Wyverns
  • Deep Roads predators
  • Rare griffons

Different tamers would specialize in:

  • Military beasts
  • Scout beasts
  • Flying mounts
  • Hunting companions

Golem Mounts

Imagine dwarves finally advancing golem technology.

Types

Iron Golem Rider

  • Nearly indestructible
  • Slow
  • Siege specialist

Lyrium Golem

  • Magical resistance
  • Rune slots
  • Spell reflection

Titan-Touched Golem

  • Endgame legendary mount
  • Earth-shaping abilities
  • Can create defensive walls

Flying Mounts

Dragon Age has always flirted with the idea of aerial warfare.

Griffons

The obvious choice.

The return of the Griffon should allow:

  • Aerial scouting
  • Dive attacks
  • Messenger missions
  • Companion transport

Young Dragons

Not world-ending dragons.

Young dragons could serve as:

  • Endgame rewards
  • Legendary companions
  • Specialized combat mounts

Beast Armor System

Every mount should have equipment slots.

Head

  • Horn guards
  • Dragon masks
  • Spirit crowns

Body

  • Heavy plate
  • Leather barding
  • Rune armor

Legs

  • Reinforced greaves
  • Speed shoes
  • Fadewalk enchantments

Utility

  • Supply packs
  • Banner mounts
  • Alchemical dispensers

Enchantments

A true Dragon Age mount system should allow magical customization.

Elemental

  • Fire resistance
  • Frost resistance
  • Lightning resistance

Combat

  • Increased charge damage
  • Knockdown chance
  • Fear aura

Utility

  • Faster travel
  • Reduced stamina use
  • Resource detection

Legendary

  • Fade Phase
  • Dragon Blood
  • Titan's Strength
  • Spirit Bond

Living Siege Beasts

The most powerful war beasts shouldn't simply be mounts.

They should be strategic assets.

Siege Mammoths

  • Destroy fortifications
  • Carry archers
  • Mobile command platforms

Deep Roads Crawlers

  • Tunnel beneath enemy positions
  • Ambush attacks

Colossal Brontos

  • Used by dwarven armies
  • Carry ballistae and trebuchets

Dragon-Touched Behemoths

  • Rare world bosses
  • Can be tamed through lengthy questlines

Beast Bond System

The longer you use a mount, the stronger your relationship becomes.

Bond Levels

Level 1 — Trained

  • Basic riding

Level 2 — Companion

  • Minor combat abilities

Level 3 — Trusted Partner

  • New attacks unlocked

Level 4 — Battle Bonded

  • Unique abilities

Level 5 — Legendary Bond

  • Special quests
  • Exclusive upgrades
  • Unique story moments

Imagine a Dragon Age where your mount isn't just transportation but becomes as memorable as companions like Mabari Hound, Shale, or Assan. A legendary war beast that fights beside you, grows with you, and becomes part of your story would add an entirely new layer to Thedas.


War Beasts & Mounts Expanded — Building an Army of Legends

If Dragon Age truly embraces large-scale warfare again, mounts and war beasts should become one of the deepest progression systems in the game. Not every hero should ride the same horse. A Grey Warden, a Tevinter Magister, a Qunari commander, and a Dalish hunter should all have access to completely different beasts, philosophies, and upgrade paths.


Faction-Specific War Beasts

Grey Warden Beasts

The Grey Wardens have fought Darkspawn for centuries.

Their mounts should reflect that.

Blight Hounds

Descendants of war dogs bred specifically to hunt Darkspawn.

Traits

  • Detect Darkspawn underground
  • Immune to fear
  • Increased damage against corrupted creatures

Special Variants

  • Silver Blight Hound
  • Ashen Blight Hound
  • Ancient Warden Hound

Deep Roads Brontos

Massive beasts capable of surviving underground campaigns.

Roles

  • Tank
  • Supply Carrier
  • Mobile Fortress

Dalish War Beasts

The Dalish should have the strongest bond system.

Great Halla

Far larger than normal halla.

Abilities

  • Fade sensitivity
  • Stealth bonuses
  • Nature magic enhancement

Sylvan Guardians

Living tree creatures raised from seedlings.

These are not mounts.

These are living companions.

Classes

  • Defender Sylvan
  • Healer Sylvan
  • Ancient Sylvan

Qunari War Beasts

The Qunari should possess some of the most terrifying creatures in Thedas.

Ironhorn Chargers

Massive horned beasts covered in armor.

Purpose

  • Break shield walls
  • Destroy gates
  • Battlefield shock troops

Sea Drakes

Large reptilian creatures raised near coastal territories.

Uses

  • Amphibious warfare
  • Naval boarding
  • Coastal patrols

Tevinter Arcane Beasts

Nobody should have stranger creatures than Tevinter.

Arcane Manticores

Created through magical experimentation.

Abilities

  • Poison attacks
  • Flight bursts
  • Spell disruption

Runebound Constructs

Artificial magical creatures.

Imagine a mix between a golem and an enchanted beast.

Customization

  • Lyrium cores
  • Spell matrices
  • Combat personalities

Giant Mounts

Giant Spiders

Before anyone says "absolutely not"...

Dragon Age already has giant spiders.

Some factions should be crazy enough to ride them.

Web Riders

Advantages

  • Wall climbing
  • Cave traversal
  • Ambush attacks

Giant Bears

Avvar culture would be perfect for this.

Frost Bears

Abilities

  • Ice resistance
  • Knockdown attacks
  • Protection aura

War Mammoths

If modern Dragon Age can render dragons, it can render mammoths.

Battlefield Roles

  • Mobile siege towers
  • Infantry transport
  • Living battering rams

Dragon Age Needs Monster Hunters

Not every beast should be tame.

Some should require legendary quests.

Legendary Targets

The Ash Drake

A volcanic drake that has killed armies.

The Moon Halla

A mythical creature believed to be blessed by ancient elven gods.

The Iron Bronto

A creature whose skin resembles metal.

The Deep Titan Worm

A massive underground monster.

Defeating these creatures unlocks:

  • Armor sets
  • Crafting materials
  • Mount skins
  • Companion abilities

Mount Classes

Instead of all mounts being identical, each should belong to a class.

Scout

Fastest movement.

Examples:

  • Wolves
  • Halla
  • Stags

War

Combat-focused.

Examples:

  • Brontos
  • Bears
  • Dracolisks

Siege

Slow but devastating.

Examples:

  • Mammoths
  • Giant Golems
  • Ironhorn Chargers

Arcane

Magic-oriented.

Examples:

  • Spirit Stags
  • Rune Constructs
  • Fade Beasts

Flying

Extremely rare.

Examples:

  • Griffons
  • Sky Drakes
  • Giant Falcons

Beast Breeding Program

Imagine having a stronghold where you can breed and improve creatures.

Traits Passed Down

  • Strength
  • Speed
  • Intelligence
  • Loyalty
  • Aggression
  • Magical Affinity

Rare combinations create unique offspring.

Examples:

Fire Halla

  • Resistant to flames
  • Glowing antlers

Titan Bronto

  • Stone-like skin
  • Earthquake charge

Spirit Wolf

  • Can briefly enter the Fade

Ultimate Endgame Mount

Every Dragon Age game needs a legendary reward.

The Last Griffon King

A massive ancient griffon descended from the original griffons of the Grey Wardens.

Unlocking it would require:

  • Restoring lost Warden records
  • Finding griffon bloodlines
  • Defeating legendary dragons
  • Completing a major Grey Warden questline

Once unlocked, it isn't merely transportation.

It becomes a companion, a war asset, and a symbol recognized across Thedas.

When NPCs see it land, they know a hero has arrived.

Not because the game tells them.

Because creatures like that become legends long before the player ever finds them.


Legendary War Beasts, Living Weapons, and Mythical Mounts

If Dragon Age wants to create unforgettable moments, it needs creatures that make players stop and say:

"How in the Maker's name am I supposed to fight that?"

Then, many hours later:

"Wait... I can actually ride that?"


The Beastmaster System

Imagine an entirely new specialization:

Beastmaster

Not a ranger.

Not a hunter.

A true commander of beasts.

Progression Paths

Warden Beastmaster

Focuses on anti-Darkspawn creatures.

Dalish Beastmaster

Focuses on nature spirits and halla.

Qunari Beastmaster

Focuses on war beasts and battlefield control.

Tevinter Beastmaster

Focuses on magically enhanced creatures.

Avvar Beastmaster

Focuses on primal beasts and spirits.

Every path unlocks unique companions, commands, and upgrades.


Titan-Touched Beasts

The Titans remain one of the most mysterious forces in Dragon Age.

What if some creatures evolved near Titans for thousands of years?

Stonehide Bronto

A bronto whose skin has become partially mineralized.

Abilities

  • Near-impenetrable hide
  • Earthquake stomp
  • Rock armor generation
  • Tunnel detection

Crystal Wolves

Pack predators that hunt near lyrium deposits.

Traits

  • Crystal growths on body
  • Lyrium sensing
  • Spell disruption
  • Pack tactics

Titan Bear

One of the rarest creatures in Thedas.

Appearance

  • Mountain-sized
  • Stone claws
  • Crystal-covered fur
  • Glowing blue eyes

Entire clans tell stories about surviving encounters with them.


Fade-Born Creatures

Not demons.

Not spirits.

Something in between.

Creatures changed by centuries of exposure to the Fade.


Dream Stag

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Powers

  • Teleportation
  • Illusion creation
  • Spirit communication
  • Dream walking

Some Dalish clans consider them sacred.


Fade Panther

Predators capable of partially existing between worlds.

Abilities

  • Temporary invisibility
  • Ambush attacks
  • Shadow movement
  • Fear effects

Echo Drake

A draconic creature formed from magical anomalies.

Powers

  • Copies enemy spells
  • Reflects magical attacks
  • Creates magical doubles

Living Siege Monsters

These are creatures kingdoms fear.


Ironjaw Behemoth

A massive beast used by ancient empires.

Size

Larger than most dragons.

Battlefield Role

  • Fortress breaker
  • Gate destroyer
  • Army dispersal

Entire military campaigns revolve around stopping one.


War Hydra

Ancient monsters hidden in forgotten swamps.

Features

  • Multiple heads
  • Regeneration
  • Poison attacks
  • Independent targeting

Imagine a raid encounter where companions climb its necks while mages attack from below.


Ancient Elven Beasts

Creatures that existed before human kingdoms.


Moon Halla

Not merely a large halla.

A legendary creature tied to forgotten elven gods.

Powers

  • Fade manipulation
  • Healing aura
  • Ancient knowledge

Many believe they no longer exist.

They are wrong.


Sun Lion

Massive feline guardians once protecting ancient elven temples.

Abilities

  • Radiant attacks
  • Anti-demon powers
  • Protective barriers

Dragon Age Needs More Dragons

Not just bigger dragons.

Different dragons.


Storm Dragons

Masters of weather.

Abilities

  • Lightning breath
  • Storm generation
  • Wind manipulation

Deep Dragons

Creatures that live beneath Thedas.

Characteristics

  • Blind
  • Tremor sensing
  • Massive claws
  • Lyrium consumption

Ancient Kings

Dragons so old they have become part of history itself.

Some are older than entire nations.

Some may remember events forgotten by every living race.


War Beast Equipment Trees

Most RPGs stop at armor.

Dragon Age could go much further.

Offensive Gear

  • Blade Horns
  • Rune Fangs
  • Dragonsteel Claws
  • Explosive Harnesses

Defensive Gear

  • Titan Plate
  • Warden Iron
  • Spirit Shields
  • Lyrium Armor

Utility Gear

  • Supply Saddles
  • Banner Mounts
  • Scout Harnesses
  • Healing Packs

Companion Beasts

Every major companion should have access to unique creatures.

Imagine:

Grey Warden Companion

Commands a legendary griffon.

Dalish Companion

Commands an ancient halla.

Dwarf Companion

Commands a golem mount.

Qunari Companion

Commands an armored war beast.

Mage Companion

Commands a Fade-born creature.

These companions would bring unique quests and storylines.


The Legendary Creature Registry

An in-game codex tracking the rarest creatures in Thedas.

Categories

  • Dragons
  • Titanspawn
  • Fade Beasts
  • Ancient Elven Creatures
  • Deep Roads Monsters
  • War Beasts
  • Mythical Creatures

Each entry contains:

  • Lore
  • Weaknesses
  • Habitat
  • Taming requirements
  • Historical sightings

Players could spend hundreds of hours searching for legendary creatures that most NPCs believe are myths.


The Ultimate Mount

Every Dragon Age should have one creature that makes players feel they have achieved something extraordinary.

Not a horse.

Not even a dragon.

The First Griffon

A direct descendant of the griffons that fought beside the legendary Garahel during the Fourth Blight.

Ancient.
Massive.
Wise.

A creature so rare that kings, Wardens, and magisters would cross continents to possess it.

Yet it only chooses one rider.

Not the strongest.

Not the richest.

The one it believes is worthy.

That is the kind of legendary mount system that could turn Dragon Age's mounts from transportation into one of the most memorable parts of the entire franchise.

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