Dragon Age: Dreadwolf
Many long-time Dragon Age fans feel that Solas' arc in Dragon Age: Inquisition and Trespasser built toward something much larger than what was ultimately delivered in Dragon Age: The Veilguard. Whether someone enjoyed Veilguard or not, it's fair to say the marketing, lore setup, and years of fan theories created enormous expectations.
If the goal were to create a "redo" story where Veilguard effectively never happened, I would not simply retell the same plot. I would make Solas the center of a world-changing conflict that fundamentally reshapes Thedas.
Dragon Age: Dreadwolf
A hypothetical alternate sequel
The Opening
The game begins ten years after Trespasser.
Across Thedas, reality is beginning to fracture.
- Spirits appear in cities.
- Ancient forests move overnight.
- Rivers flow backward.
- Forgotten ruins emerge from beneath mountains.
- Elves begin experiencing memories from ancestors thousands of years dead.
Nobody knows whether this is magic, prophecy, or madness.
Then Solas finally reveals himself.
Not as a villain.
Not as a conqueror.
As a man desperately trying to stop something worse.
The Truth
Solas discovers that the Veil was never meant to last this long.
It is collapsing naturally.
When he created it, he believed it would endure for centuries.
Instead it became a prison that has slowly poisoned:
- Spirits
- The Fade
- Elven souls
- Reality itself
The Evanuris are not merely trapped.
They have evolved.
For thousands of years they have become something closer to cosmic horrors than gods.
Solas now realizes removing the Veil may release them.
Keeping it intact may destroy the world anyway.
The player becomes caught between impossible choices.
Solas as a Companion
One thing many fans wanted was more time with Solas.
In this version:
- Solas is a full companion.
- He travels with the player.
- He debates constantly.
- He explains ancient history.
- He argues with Grey Wardens, mages, templars, and spirits.
For most of the game he is neither enemy nor ally.
He is a man carrying unimaginable guilt.
The player slowly discovers that Solas is exhausted.
After thousands of years he is tired of being a god, a rebel, a legend, and a monster.
He just wants to fix what he broke.
The Forgotten Titans
The Titans become a major focus.
Solas eventually learns that the Evanuris were not the original rulers of the world.
The Titans were.
The war between Titans and ancient elves nearly destroyed reality itself.
The Veil was merely a bandage placed over a much older wound.
The real threat lies beneath Thedas.
Something sleeping deeper than the Deep Roads.
Something even the Evanuris feared.
The World Changes
Unlike many RPGs where the story talks about catastrophe but little changes, this version would transform the world.
Entire regions evolve over time.
Examples:
The Fade Forests
Forests become partially merged with the Fade.
Trees speak.
Animals use magic.
Lost spirits create villages.
The Drowned Marches
A region where reality collapses daily.
Castles appear and disappear.
Ghost armies fight battles from ages past.
The Titan Wastes
Massive underground continents awaken beneath the surface.
Entire nations must evacuate.
Players witness history unfolding rather than hearing about it.
Solas' Final Choice
Near the end, Solas refuses to make the decision alone.
For once.
He places the fate of the world in the player's hands.
Possible endings:
Restore the Veil
The world survives.
Magic weakens.
Spirits become distant.
The Evanuris remain imprisoned.
Solas sacrifices himself to maintain the barrier forever.
Destroy the Veil
The Fade and reality merge.
Magic becomes common.
Entire civilizations change.
Some regions flourish.
Others collapse.
A new age begins.
Reforge Reality
The player, Solas, and powerful allies create a new Veil.
Neither the old world nor the ancient world survives unchanged.
Thedas enters a completely unknown future.
Why This Feels More Like Dragon Age
What made Solas compelling was never his power.
It was his tragedy.
He was:
- A revolutionary.
- A liberator.
- A liar.
- A friend.
- A destroyer.
The best version of a Solas sequel would focus on those contradictions.
Rather than reducing him to a final obstacle, the story should force players to spend dozens of hours questioning whether he is right, wrong, or both.
That uncertainty is what made the ending of Dragon Age: Inquisition and its Dragon Age: Inquisition – Trespasser expansion so memorable. A true follow-up would build on that tension instead of resolving it too quickly.
In that version of Dragon Age, Solas wouldn't merely be the final boss.
He would be the central character around whom the fate of Thedas revolves.
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