Dragon Age: The Legendary Animals of Thedas

 

Dragon Age: The Legendary Animals of Thedas

Thedas is full of dragons, darkspawn, demons, and magical creatures, yet some of the most memorable stories are not about monsters at all. They are about animals.

Not every legend carries a sword.

Not every hero casts magic.

Sometimes a donkey, a ram, a goose, or a nug leaves a greater mark on history than kings and generals.

Across taverns, Chantries, Dalish camps, dwarven thaigs, and Avvar longhouses, stories are told of animals whose names have become part of Thedas itself.


The Pilgrim Donkey

No animal is more famous across southern Thedas.

Known by many names—The Pilgrim, Copper, Dusty, The Tax Collector, and the Bridge Donkey—stories of the gray beast stretch back generations.

Merchants claim it appears on lonely roads before danger arrives.

Travelers say it has led them to safety during storms.

Refugees tell tales of the donkey guiding entire caravans away from darkspawn.

One Ferelden bridge became famous because the donkey would refuse to allow travelers to cross it.

People cursed it.

People struck it.

People attempted to drag it aside.

Hours later the bridge would collapse.

After several such incidents, travelers learned to trust the animal's judgment more than their own.

Entire villages now leave apples and grain along roads in hopes of receiving the donkey's blessing.

No one knows who owns it.

No one knows where it sleeps.

Some suspect it is merely an unusually intelligent animal.

Others believe a benevolent spirit has walked beside Thedas for centuries wearing the shape of a donkey.


Old Horn, King of the Mountains

Among the Avvar, no beast is more respected than the legendary ram known as Old Horn.

Its curled horns are said to be larger than a man's torso.

Stories place it in the Frostbacks for over a century.

Clan chiefs have risen and fallen while Old Horn continued wandering the mountains.

Hunters refuse to pursue it.

Warriors treat sightings as blessings.

During disputes between clans, the ram has reportedly wandered through gatherings and interrupted arguments.

Several Avvar songs claim Old Horn has ended more feuds than any chief in history.

Its descendants are believed to include the famous Frosthorn Rams and Ironback War Rams used by Avvar warriors.

One legend even credits a giant ram with accidentally saving an Avvar fortress during a siege by charging through an enemy camp and creating enough chaos for defenders to counterattack.

The event became known as The Charge of One.


Emperor and the Crowned Bronto

Bronto

Dwarves tell many stories about legendary brontos, but none are more famous than Emperor and the Crowned Bronto.

Emperor has carried kings, generals, Paragons, and heroes.

Yet nobody truly owns him.

Whenever political leaders attempt to claim the beast, it simply leaves.

Whenever darkspawn threaten the Deep Roads, Emperor mysteriously appears near the fighting.

The Crowned Bronto is even stranger.

Natural growths upon its horns resemble a stone crown.

Several noble houses claim it descends from the first domesticated bronto.

The animal ignores all such claims.

During times of civil unrest in Orzammar, the Crowned Bronto disappears until peace returns.

Many dwarves believe the Stone itself guides these creatures.

Children play games pretending to be Emperor holding tunnels against endless darkspawn hordes.


The Great Nug Mother and the Gold Nug

Nug

Among dwarves, two nug legends dominate all others.

The first is the Great Nug Mother.

Said to be larger than a wagon and older than living memory, she supposedly inhabits forgotten regions of the Deep Roads.

Entire nug colonies are believed to descend from her bloodline.

When darkspawn approach, nug populations often evacuate beforehand.

Many believe the Great Nug Mother somehow warns them.

The second legend is the Gold Nug.

Unlike its gigantic counterpart, the Gold Nug is famous for being impossible to catch.

The golden-furred creature appears unexpectedly throughout the Deep Roads.

Treasure hunters chase it hoping it will lead them to riches.

None have succeeded.

Among miners, unexpected good fortune is often attributed to a visit from the Gold Nug.


The White Hart of the Dales

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Dalish legends speak of a magnificent white hart that appears during moments of great significance.

The creature never attacks.

Never speaks.

Never flees.

It merely watches.

Those who follow it often discover forgotten ruins, hidden truths, ancient graves, or long-lost elven artifacts.

Not all who follow the hart survive.

But every survivor returns changed.

Many Dalish Keepers believe the hart serves purposes far older than modern elves understand.


The Three Crown Stags

Even older than the White Hart are stories of three immortal stags.

Each symbolizes one virtue:

  • Wisdom
  • Courage
  • Sacrifice

Seeing one is considered fortunate.

Seeing two is extraordinary.

Seeing all three is believed to signal events capable of changing the fate of nations.

Whether these beings are spirits, ancient elves, or servants of forgotten gods remains unknown.


The Bear of Ten Names

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Across Thedas, stories persist about a colossal bear known by different names in different lands.

Fereldans call it The Old King.

Avvar call it The Sleepless One.

The Anderfels know it as Death-Walker.

Yet every description matches:

  • One damaged eye.
  • One missing ear.
  • Enormous size.
  • Extraordinary intelligence.

The creature has supposedly been seen for over a century.

Some claim multiple bears inherited the title.

Others insist it is a spirit assuming a physical form.

No one has proven either theory.


The Last War Bear

Another famous bear is remembered among the Avvar.

After its master's death, the beast vanished into the wilderness.

Years later stories emerged of a gigantic bear protecting lost travelers, defending children, and driving away predators.

Many believe it continues fulfilling the oath sworn by its former companion.

Protect the helpless.


The Dragon's Friend

Perhaps the strangest story in all Thedas concerns a simple goat.

The animal repeatedly appears near dragon lairs.

Dragon hunters report seeing it wander among high dragons without fear.

The dragons ignore it.

Some even appear to move aside for it.

No explanation exists.

No scholar has offered a convincing theory.

Yet sightings continue.


The Lighthouse Goat and the Bell-Ram

Along Rivain's coasts, sailors trust the Lighthouse Goat more than forecasts.

The animal climbs a particular cliff before major storms.

Hours later, violent weather arrives.

Entire fleets alter their plans based on reports of its behavior.

Far inland, stories tell of the Bell-Ram of Haven.

The ram wandered the village with dozens of bells attached to its horns.

After Haven's destruction, survivors claimed to hear those bells guiding them through dangerous wilderness.


The Fisherman's Donkey

A coastal mystery beloved by Rivaini storytellers.

Each morning the donkey walked to the docks.

Each evening it returned carrying fish.

No one knew where the fish came from.

No one successfully followed it.

Attempts always ended with the donkey disappearing from sight.

The mystery remains unsolved.


The Librarian Cat

For generations a cat has lived among Chantry archives.

Whenever someone desperately searches for a book, the cat appears.

Those who follow it often discover exactly what they seek.

The cat has survived fires, renovations, elections, and decades of history.

Librarians quietly suspect it is far older than any ordinary cat should be.

The cat neither confirms nor denies these rumors.


The Three Tavern Cats

Throughout Thedas stories persist of three cats who appear together shortly before important events.

Nobody knows where they come from.

Nobody knows where they go.

Theories range from spirits to spies from Antiva.

The cats have offered no comment.


The Widowmaker Raven and the White Raven

Two ravens dominate Thedosian folklore.

The Widowmaker Raven is said to appear before mysterious deaths among the powerful.

Paintings spanning generations depict the same damaged eye and distinctive markings.

The White Raven represents the opposite.

It is reportedly present during coronations, treaties, discoveries, and great victories.

One bird heralds tragedy.

The other witnesses history.


The King's Goose and the Chantry Goose

No collection of Thedosian legends would be complete without geese.

The King's Goose became famous after successfully chasing away bandits, soldiers, dogs, and according to one wildly popular story, a bear.

The Chantry Goose is equally feared.

It attacks almost everyone.

Templars.

Mages.

Nobles.

Merchants.

Yet strangely treats Divines with perfect respect.

Pilgrims travel specifically to see it.

Many leave disappointed.

Most leave bitten.


The Deep Roads Mule

Perhaps the greatest mystery beneath the earth.

A mule lost in the Deep Roads returned carrying relics from forgotten thaigs.

It disappeared repeatedly over many years.

Each return brought new treasures and new questions.

Explorers attempted to follow it.

None succeeded.

Many dwarves now believe the mule knows routes forgotten even by the Shaperate.


The Beast of Skyhold

Long after the Inquisition's glory faded, veterans reported sightings of a strange creature roaming Skyhold at night.

Descriptions varied wildly.

Some saw a ram.

Others a bear.

Others a mabari.

Others a stag.

Yet every witness agreed upon two facts:

It never harmed anyone.

It vanished before dawn.

Theories range from a spirit of the fortress itself to an old companion returning to watch over Skyhold.

No explanation has ever been accepted.


Why These Animals Matter

Thedas is filled with dragons, demons, gods, and legendary warriors.

Yet the stories people tell most often are about simple creatures.

A ram that ended wars.

A donkey that saved travelers.

A cat that finds books.

A goose that fears nothing.

A bear that protects the weak.

A mule that knows forgotten roads.

These animals remind people that not every legend needs magic.

Sometimes the greatest mysteries in Thedas walk on four legs, ask for nothing, and leave behind stories that outlive kings.


Dragon Age: The Legendary Animals of Thedas, Part II

As years pass, new stories are added to the growing collection of animal legends. Some are certainly exaggerations. Some are probably impossible.

Yet in Thedas, the line between myth and truth has always been thin.


The Black Stag of the Brecilian

4

Dalish hunters tell stories of a massive black stag that appears before great dangers.

Unlike the White Hart, the Black Stag is not considered a guide.

It is a warning.

When the Black Stag is seen:

  • Wars follow.
  • Ancient evils awaken.
  • Entire clans relocate.

The creature never approaches anyone.

It simply stands among the trees watching.

Then disappears.

Many Keepers record sightings as carefully as they would record a prophecy.


The Deep Crow

Most people ignore crows.

Dwarves do not.

Stories persist of a crow that somehow navigates the Deep Roads.

No surface bird should survive underground.

Yet reports continue.

Miners claim the bird appears near safe passages.

Lost scouts speak of following it back to civilization.

Some suspect it is tied to forgotten dwarven magic.

Others think it is a spirit of the Stone itself.

No one has caught it.

No one has found where it nests.


The King's Mabari

Mabari

Every generation produces famous mabari.

One stands above the rest.

The King's Mabari allegedly served three rulers.

The dates make no sense.

The stories make even less sense.

Yet every account describes:

  • The same scar.
  • The same missing fang.
  • The same iron-gray coat.

The hound appears whenever Ferelden faces its darkest moments.

Afterward it vanishes.

Some bards insist there have been many dogs carrying the title.

Fereldans generally ignore such explanations.


The Stone Walker

A legendary ram of Orzammar.

Unlike normal rams, the Stone Walker supposedly travels alone through abandoned thaigs.

Entire generations of dwarves have reported seeing it.

Always healthy.

Always calm.

Always impossibly old.

The Stone Walker is considered a sign of hope.

Where it appears, survivors are often found.


The Great Caravan Ox

A beast famous throughout the Free Marches.

The ox is said to have pulled refugee wagons during Blights, famines, wars, and plagues.

Several cities claim ownership.

The ox belongs to none of them.

Records indicate descendants may have inherited the title over centuries.

Most storytellers reject this explanation.

To them, there has only ever been one Great Caravan Ox.


The Dragon Hunter's Mule

A famous Antivan tale.

A mule accidentally became legendary after surviving encounters with multiple dragons.

The animal:

  • Kicked a dragon in the nose.
  • Escaped another by hiding in a wine cellar.
  • Wandered through a dragon battle unharmed.

The mule became more famous than the hunters.

The hunters hated this.

The mule did not care.


The Golden Goose of Orlais

Unlike Ferelden's terrifying geese, Orlais produced a far stranger example.

A goose with naturally golden feathers.

Nobles competed to own it.

The bird escaped every owner.

Repeatedly.

One emperor allegedly spent more money searching for the goose than funding an entire military campaign.

The goose was never recovered.

Or perhaps it simply chose not to be found.


The White Wolf of the Frostbacks

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The Avvar speak cautiously about this creature.

The wolf is enormous.

Far larger than normal.

It hunts alone.

It leaves no tracks.

It appears near villages only during crises.

Some believe it is a spirit.

Others insist it is merely a wolf.

Neither side explains why darkspawn reportedly avoid its territory.


The Keeper's Hare

Dalish children are told never to chase strange rabbits.

The warning originates from stories about the Keeper's Hare.

The creature appears harmless.

Small.

Quiet.

Curious.

Those who follow it often discover ancient elven sites.

Some discover knowledge.

Others discover danger.

A few never return.

Keepers disagree whether the hare is protecting secrets or revealing them.


The Last War Ram

A descendant of Old Horn.

Or so the stories claim.

This ram supposedly fought beside Avvar warriors in dozens of battles.

By the end of its life it carried more scars than most soldiers.

When it finally died, rival clans attended its funeral.

The gathering became one of the rare peaceful meetings in regional history.


The Innkeeper's Cat

Across Thedas, countless inns claim to have hosted the same cat.

Descriptions never vary.

  • Orange fur.
  • Torn ear.
  • Green eyes.

The cat appears.

Lives comfortably for several months.

Disappears.

Years later it appears elsewhere.

Many innkeepers consider hosting the cat a sign of future prosperity.


The Watcher of Skyhold

The mystery surrounding the Beast of Skyhold evolved over time.

Later accounts describe a specific creature.

Not a bear.

Not a ram.

Not a mabari.

A massive stag.

The creature supposedly appears during moments when Skyhold faces danger.

Guards report seeing it patrol battlements.

Veterans claim it stands silently near memorials.

Then vanishes before sunrise.

Whether animal, spirit, or memory, the Watcher has become part of Skyhold's mythology.


The Unwritten Rule

Across Thedas, there exists an unofficial tradition.

If a traveler encounters:

  • The Pilgrim Donkey
  • Old Horn
  • The White Hart
  • The Stone Walker
  • The King's Mabari
  • The Dragon's Friend

They do not interfere.

They do not hunt.

They do not capture.

They simply watch.

Because every culture in Thedas has learned the same lesson:

Legends are rare.

And sometimes the wisest thing a person can do is leave a legend alone.


Dragon Age: The Legendary Animals of Thedas, Part III

The Beasts That Became History

As centuries pass, many heroes fade into obscurity.

Yet somehow the stories of certain animals endure.

Not because they conquered kingdoms.

Not because they wielded magic.

But because people continue encountering them in moments that matter.


The Last Donkey of Lothering

After the destruction of Lothering during the Fifth Blight, survivors spoke of a stubborn donkey wandering the ruined village.

Years later, travelers continued reporting sightings.

The strange part was that the donkey always appeared near remnants of the old village.

Merchants claim it leads people to forgotten heirlooms.

Refugees say it helps them find graves of lost family members.

Veterans swear the donkey refuses to leave Lothering because it is still waiting for owners who never returned.

No one has ever successfully led it away.


The Bell Mare of Redcliffe

Long before dawn, residents occasionally hear bells outside the village.

When they investigate, they find a lone mare standing silently in the mist.

Decorated with old travel bells.

No rider.

No saddle.

No brand.

Whenever the Bell Mare appears, someone in the village soon receives unexpected news.

Sometimes joyful.

Sometimes tragic.

The horse never stays beyond sunrise.


The Stone-Eater

Among dwarves, no creature inspires more curiosity.

The Stone-Eater is described as a massive ram with gray fur resembling granite.

Witnesses claim it licks mineral deposits from cave walls.

Miners report that valuable ore veins are often discovered wherever it feeds.

Prospectors spend years searching for it.

The ram spends equal effort avoiding them.


The Ambassador Goose

The King's Goose became famous in Ferelden.

The Ambassador Goose became infamous everywhere else.

This bird somehow found its way into:

  • Noble courts.
  • Military camps.
  • Chantry gatherings.
  • Diplomatic meetings.

It has interrupted treaties, chased ambassadors, and once reportedly stole a signet ring from an Orlesian noble.

The goose has accidentally prevented at least three duels by attacking both participants.

Many historians consider this its greatest achievement.


The Silver Fox of Antiva

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Antivan tales speak of an unusually intelligent silver fox.

Assassins consider sightings lucky.

Merchants consider sightings profitable.

Smugglers consider sightings protective.

Everyone else considers this ridiculous.

Yet records show the fox has appeared before numerous famous events.

No one has proven a connection.

No one has disproven one either.


The Thaig Hound

Mabari

Unlike surface mabari, the Thaig Hound is a dwarven legend.

The beast supposedly patrols abandoned Deep Roads settlements.

Lost dwarves sometimes report hearing footsteps behind them.

A large hound emerges from the darkness.

It leads them through tunnels.

Once they reach safety, the animal disappears.

No tracks remain.

No scent remains.

Only stories.


The Lantern Goat

An Anderfels legend.

Travelers crossing dangerous roads at night occasionally report seeing a goat carrying a lantern tied around its neck.

The light never goes out.

The goat never approaches.

It merely stays ahead of travelers.

Those who follow the lantern usually survive the journey.

Those who ignore it often regret doing so.

The Anderfels are practical people.

Most follow the goat.


The Golden Bronto

Bronto

A bronto with golden markings is said to live in a forgotten cavern deep beneath Orzammar.

Unlike the Gold Nug, the Golden Bronto is rarely seen.

Its appearance is considered one of the luckiest omens in dwarven culture.

Several Paragons claimed to have encountered it before achieving greatness.

As a result, ambitious dwarves spend fortunes searching for it.

The bronto remains unimpressed.


The Crow That Counts

One of the strangest Tevinter legends.

A black crow appears outside homes before significant events.

Witnesses claim it always arrives alone.

The truly strange part?

The bird appears to count.

Three caws.

Seven caws.

Ten caws.

Different numbers for different households.

Years of study have revealed no pattern.

The mystery continues.


The Fortress Turtle

Along Rivain's coast, sailors tell stories of a gigantic sea turtle.

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The turtle is so enormous that sailors occasionally mistake it for an island.

Several storms have stranded ships upon its shell.

The turtle simply continued swimming.

Entire generations of sailors have reported sightings.

Nobody agrees whether it is one creature or many.

Most prefer believing it is one.


The Widow's Ram

A famous story among the Avvar.

A warrior died during winter.

His widow survived only because a ram repeatedly brought her back to shelter whenever she became lost in blizzards.

The ram remained with her for years.

When it eventually died, the widow buried it beside her husband.

Their graves became a respected landmark.

Travelers still leave offerings there.


The Keeper of Forgotten Roads

Perhaps the most mysterious animal in all of Thedas.

Descriptions differ wildly.

Some describe:

  • A donkey.
  • A horse.
  • A mule.
  • A stag.

What remains consistent is its purpose.

The animal appears when travelers desperately need a path.

It guides them through wilderness, mountains, ruins, or Deep Roads tunnels.

Upon reaching safety, it vanishes.

No one has ever followed it beyond the destination.

No one has discovered where it goes afterward.

Many scholars believe the stories refer to different animals.

Most travelers disagree.

Because when they tell their stories, they all describe the same feeling:

The sense that the creature knew exactly where it was going.

And exactly where they needed to be.


Dragon Age: The Legendary Animals of Thedas, Part IV

The Creatures Even Heroes Talk About

As stories spread across generations, some animals stop being mere legends and become part of Thedas itself. Entire regions claim them. Songs are written about them. Children grow up hearing their names before they hear the names of kings.


The Inn Between Roads

Throughout Ferelden, Orlais, Antiva, and the Free Marches, innkeepers tell a peculiar story.

On stormy nights, an old mule arrives at isolated inns.

The mule carries no rider.

No saddlebags.

No markings.

It simply appears.

The next morning, a weary traveler inevitably arrives who desperately needs shelter.

The mule is always gone before the traveler notices it.

After hundreds of similar reports, many innkeepers leave a stall empty just in case.

The animal has become known as The Innkeeper's Mule.


The Shepherd of Wolves

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A strange tale from the Frostbacks describes a massive wolf that commands other wolves.

Not through dominance.

Not through fear.

The wolves simply follow it.

Entire packs reportedly gather around the creature.

Hunters claim it has prevented attacks on villages.

Others say it has led predators away from livestock.

The wolf never approaches humans.

It merely watches from distant ridges.

The Avvar call it:

The Shepherd.


The Iron-Tusk Boar

A terror of Ferelden forests.

The Iron-Tusk is said to be the largest boar ever recorded.

Its tusks are rumored to be harder than steel.

Many nobles attempted to hunt it.

Most failed.

A few succeeded in finding it.

None succeeded in killing it.

The beast became so famous that hunting parties eventually stopped pursuing it and instead bragged about surviving encounters with it.


The Deep Roads Canary

Miners often joke that every tunnel needs a canary.

The Deep Roads apparently have one.

A small yellow bird has been reported for centuries in underground tunnels.

Impossible.

No bird should survive there.

Yet miners continue seeing it.

The bird appears shortly before:

  • Cave-ins.
  • Darkspawn attacks.
  • Structural collapses.

Veteran miners immediately leave when they see it.

New miners learn quickly.


The White Crow of Antiva

Unlike the ominous White Raven of other legends, Antiva speaks of a white crow.

Not merely rare.

Unique.

The bird supposedly appears before great Antivan Crows rise to prominence.

Several famous assassins claimed to have seen it.

Others dismissed the stories.

Then they saw it themselves.

The bird has become one of Antiva's most enduring mysteries.


The King of Donkeys

Many stories exist about famous donkeys.

One stands above all others.

The King of Donkeys is described as:

  • Enormous.
  • Gray-haired.
  • Missing part of one ear.
  • Older than seems possible.

Unlike the Pilgrim Donkey, this animal reportedly gathers other donkeys around it.

Entire herds follow its lead.

Farmers have reported waking up to find dozens of donkeys gathered around a single old jack standing in a field.

By morning they are gone.

No tracks.

No explanation.

Only confusion.


The Ram of the Stone

Dwarven legends tell of a ram found deep beneath the earth.

Not a surface ram.

Not an escaped animal.

A true underground creature.

Its horns resemble carved lyrium.

Its hooves strike sparks from stone.

The ram supposedly appears near locations of enormous historical importance.

The Shaperate officially dismisses the stories.

Unofficially, many Shapers keep records of sightings.


The Sea Donkey

Rivain produces strange stories.

Few are stranger than this one.

Sailors occasionally report seeing what appears to be a donkey standing on a tiny island.

When ships approach, they discover there is no island.

The donkey is standing on the shell of a gigantic sea turtle.

The donkey calmly watches the ship pass.

Neither creature acknowledges the absurdity of the situation.


The Mabari of the Fallen Fortress

Mabari

Many ruined castles are rumored to have ghosts.

One ruined fortress has a mabari.

Travelers occasionally report seeing a large hound patrolling the walls.

The fortress has been abandoned for decades.

No food.

No owner.

No explanation.

Yet sightings continue.

The hound never threatens visitors.

It simply continues its patrol.

As though the fortress still stands.

As though its duty never ended.


The Fox That Stole Winter

One of the oldest Avvar stories.

A clever fox became annoyed by endless winter.

So it stole Winter's cloak and hid it.

For several days warmth spread across the mountains.

Then Winter discovered the theft.

The resulting storm lasted weeks.

The fox escaped punishment.

The mountains never forgot.

To this day unusually warm winters are jokingly blamed on descendants of the fox.


The Giant of the Marsh

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In the Korcari Wilds, hunters occasionally discover tracks far larger than any known animal.

Descriptions vary:

  • Moose.
  • Elk.
  • Ox.
  • Deer.

All agree on one thing.

It is enormous.

Trees are found broken.

Mud pits are crushed flat.

Entire predator territories are abandoned.

Yet the creature itself is rarely seen.

Many locals simply call it:

The Giant.


The First Companion

Among all animal legends, one tale appears in almost every culture.

A traveler is lost.

Alone.

Hungry.

Frightened.

An animal appears.

A donkey.

A dog.

A ram.

A horse.

A stag.

The animal guides the traveler to safety.

Then disappears.

The details change from region to region.

The lesson never does.

Many scholars believe this is merely a recurring folktale.

Most common folk disagree.

Because almost everyone knows someone who swears it happened to them.

And in a world filled with demons, dragons, and ancient gods, many people find comfort in believing that somewhere in Thedas, there are still creatures whose only purpose is helping lost souls find their way home.

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